Polygon Budget Allocator

Polygon Budget Allocator MCP Connector for Claude

A+

Optimize game performance with deterministic polygon budget distribution and resource modeling.

4 tools Official Updated Oct 1, 2026 Official Vinkius Partner

The Polygon Budget Allocator is a precision tool for game developers to manage scene complexity. It uses importance-based weighting to distribute a total polygon budget across all objects in a scene. By utilizing analyze_scene_budget, developers can determine exact allocations, calculate necessary decimation to meet targets, and monitor real-time utilization. The tool also provides secondary resource modeling through calculate_resource_limits and optimization suggestions via optimize_draw_calls, ensuring stable performance across mobile, console, and PC platforms.

polygonbudgetperformancelodoptimization

4 tools expose this connector's capabilities to your AI agent.

get_lod_strategies

Retrieves the standardized polygon scaling factors for different Level of Detail tiers

calculate_resource_limits

Determines the secondary resource constraints (texture memory and shader complexity) based on the primary polygon budget

analyze_scene_budget

Evaluates the current scene state against the total polygon budget to determine allocations, utilization, and necessary optimizations

optimize_draw_calls

Suggests how to group objects to minimize draw calls via static batching

See how to talk to your AI agent using Polygon Budget Allocator.

Analyze my scene budget for a mobile_low platform with a 500,000 polygon limit and these objects: [{type: 'hero', importance: 10, currentPolygons: 100000}, {type: 'prop', importance: 2, currentPolygons: 50000}].

The total budget is 500,000. The hero is allocated 416,667 polygons, and the prop is allocated 83,333 polygons. Current utilization is 30%.

What are the texture memory limits for a 1,000,000 polygon budget?

The texture memory budget is 300,000.

Get the standard LOD scaling factors.

The standard LOD multipliers are: LOD0: 1.0, LOD1: 0.5, LOD2: 0.25, and LOD3: 0.1.

Budget is distributed proportionally based on the importance value (1-10) assigned to each object relative to the total importance sum of all objects.

Related Connectors