Jump Trajectory Analysis

Jump Trajectory Analysis MCP Connector for Claude

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Physics-based simulation for calculating jump flight paths, peak height, and landing impact.

4 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides precise physics simulations for jump trajectories. It calculates flight distance, maximum height, hang time, and landing velocity by accounting for projectile motion, air resistance, and landing slope geometry. Use calculate_jump_flight_metrics for a full performance overview, get_peak_altitude_details for verticality analysis, predict_landing_impact for safety-critical landing coordinates, or analyze_aerodynamic_sensitivity to compare how different body positions affect flight distance.

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4 tools expose this connector's capabilities to your AI agent.

calculate_jump_flight_metrics

Provides a complete overview of the jump performance (distance, height, time, and impact speed)

get_peak_altitude_details

Focuses specifically on the verticality and maximum height reached during the flight

analyze_aerodynamic_sensitivity

Compares how different body positions (aerodynamics) affect the total flight distance

predict_landing_impact

Predicts the exact coordinates and impact conditions to ensure safety

See how to talk to your AI agent using Jump Trajectory Analysis.

Calculate the flight metrics for a jump with 15 m/s takeoff speed, 30 degree angle, 2m lip height, and a 10 degree landing slope.

The jump will cover a flight distance of 24.5 meters, reach a maximum height of 3.2 meters above the lip, have a hang time of 1.8 seconds, and impact with a velocity of 16.2 m/s.

What is the peak height if I jump at 20 m/s with a 45 degree angle and a 1m lip height?

The peak height reached is 10.2 meters above the takeoff lip, resulting in an absolute peak height of 11.2 meters from the ground.

How does changing my body position from upright (1.0) to tucked (0.5) affect my distance for a 12 m/s jump at 25 degrees?

Using an aerodynamic profile of 1.0 results in a distance of 14.2 meters, while a tucked profile of 0.5 increases the distance to 16.8 meters.

The simulation uses the `bodyAerodynamics` coefficient to adjust the projectile motion equations, simulating how different body positions increase or decrease drag.

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