Projectile Trajectory Simulator

Projectile Trajectory Simulator MCP Connector for Claude

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Deterministic physics engine for precise projectile flight path simulation and target analysis.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides a deterministic physics engine to simulate projectile flight paths. It accounts for gravity and air resistance to provide precise kinematic data, target hit requirements, and impact analysis. Use simulate_flight_path to calculate full trajectories, calculate_optimal_angle to find the necessary launch angle for a specific distance, and evaluate_target_success to analyze hit probabilities based on target size and impact spread.

kinematicsballisticsgravitydragtrajectory

3 tools expose this connector's capabilities to your AI agent.

calculate_optimal_angle

Determines the necessary launch angle to hit a specific target distance

evaluate_target_success

Analyzes the likelihood of a successful hit based on target characteristics

simulate_flight_path

Calculates the full physical trajectory and key flight statistics for a single launch

See how to talk to your AI agent using Projectile Trajectory Simulator.

Simulate a projectile launched at 50 m/s with a 45 degree angle, 0.1 drag, 1kg mass, and a target at 200m.

The trajectory for the 50 m/s launch at 45 degrees shows a maximum height of 63.71 meters and a time to target of 7.07 seconds. The projectile reaches the 200m target with an impact velocity of 32.45 m/s.

What angle is required to hit a target 500 meters away with an initial velocity of 100 m/s and no drag?

The required launch angle to hit the target at 500 meters is 14.66 degrees.

Evaluate if a projectile with a 2m target radius will hit if the impact spread is 1.5m.

The hit probability is 1.0 and the projectile is within the target area.

The simulator uses a drag coefficient between 0 and 1 to model air resistance as a linear reduction factor on the horizontal velocity component.

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