DPS Damage Balance Calculator

DPS Damage Balance Calculator MCP Connector for Claude

A+

Deterministic combat math for calculating raw DPS, effective DPS, and time to kill.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides precise combat mathematics for game designers and combat balancing. It calculates the relationship between weapon statistics and enemy survivability using a deterministic model. Use calculate_raw_dps to find base damage rates, calculate_effective_dps to account for critical hits, elemental bonuses, and armor mitigation, or calculate_combat_metrics to determine the exact time to kill and total damage dealt during an encounter.

combatdpsgame-designmathbalancing

3 tools expose this connector's capabilities to your AI agent.

calculate_combat_metrics

Calculate high-level combat outcomes like time to kill and total damage dealt over a duration

calculate_effective_dps

Determine the actual rate of damage applied to a target after accounting for crits, elemental bonuses, resistances, and armor

calculate_raw_dps

Calculate the base damage rate before any modifiers or mitigations

See how to talk to your AI agent using DPS Damage Balance Calculator.

What is the raw DPS for a weapon with 50 base damage and an attack speed of 1.5?

The raw DPS is 75.0.

Calculate the effective DPS for a weapon with 100 base damage, 2.0 attack speed, 20% critical chance, 2.0 critical multiplier, and 10% elemental bonus against an enemy with 50 armor and 5% resistance.

The effective DPS is 171.43.

How much total damage will be dealt in a 10 second fight with an effective DPS of 50 against an enemy with 500 HP?

The total damage dealt over the 10 second fight is 500.0.

Effective DPS is calculated by taking the raw DPS and applying modifiers for critical strikes and elemental bonuses, then reducing it by the enemy's resistance and armor mitigation factors.

Related Connectors