Procedural Dungeon Complexity Meter

Procedural Dungeon Complexity Meter MCP Connector for Claude

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Analyze the structural complexity and player experience of procedural dungeon layouts.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides a suite of mathematical tools to evaluate the topology of procedurally generated dungeons. Use analyze_dungeon_structure to determine the difficulty rating and complexity score of a layout. Use calculate_traversal_metrics to predict player movement patterns, including backtrack percentage and estimated completion time. Finally, use evaluate_density_and_exploration to measure how effectively a dungeon utilizes its space and provides variety through exploration scores and room density.

dungeontopologycomplexitygame-devanalysis

3 tools expose this connector's capabilities to your AI agent.

analyze_dungeon_structure

Provides a high-level overview of the dungeon's complexity and difficulty

calculate_traversal_metrics

Analyzes the physical movement and efficiency of the dungeon layout

evaluate_density_and_exploration

Measures how well the dungeon utilizes its space and offers variety

See how to talk to your AI agent using Procedural Dungeon Complexity Meter.

Analyze a dungeon with 30 rooms, 45 corridors, a branching factor of 2.5, and 5 loops.

The dungeon has a complexity score of 80, which is rated as a Hard maze.

Calculate the traversal metrics for a dungeon with 50 rooms, 60 corridors, 10 dead ends, a traversal depth of 15, and an average room time of 30 seconds.

The traversal depth is 15, the backtrack percentage is 20%, and the estimated completion time is 450 seconds.

Evaluate the density and exploration for a dungeon with 40 rooms, 1000 total area, 50 unique paths, and 200 total paths.

The exploration score is 0.25 and the optimal room density is 0.04.

The difficulty rating is based on the `graph_complexity_score`. Scores above 50 are rated as 'Hard maze', between 20 and 50 as 'Medium', and below 20 as 'Linear'.

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