Damage Formula Calculator

Damage Formula Calculator MCP Connector for Claude

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Evaluate and compare game damage scaling models including linear, multiplicative, and advanced RPG formulas.

4 tools Official Updated Jun 28, 2026 Official Vinkius Partner

This MCP server provides a specialized simulation engine for game designers to evaluate damage scaling across different mathematical models. Using tools like calculate_base_damage, simulate_damage_variance, calculate_sustained_dps, and compare_formula_efficiency, agents can predict combat impact, calculate DPS, and analyze how changes in attack or defense values affect gameplay balance.

damage-calculationrpg-mechanicscombat-balancedps-simulatorformula-comparison

4 tools expose this connector's capabilities to your AI agent.

calculate_base_damage

Computes the fundamental damage value before any random variance or speed multipliers are applied

calculate_sustained_dps

Converts individual hit damage into a continuous rate of of damage to evaluate weapon/unit efficiency over time

compare_formula_efficiency

Evaluates multiple damage models simultaneously to help designers choose which scaling behavior fits their game's balance requirements

simulate_damage_variance

Determines the lower and upper bounds of damage to illustrate possible combat outcomes

See how to talk to your AI agent using Damage Formula Calculator.

Calculate the base damage for an attack with 50 ATK and 30 DEF using the linear formula.

The calculated base damage is 20.

What is the DPS if an attack deals 100 damage and occurs twice per second?

The sustained DPS value is 200.

Simulate the damage range for a base damage of 50.

The damage will range from 42.5 to 57.5 based on the 15% variance.

Use the `calculate_base_damage` tool by providing the attacker's strength, defender's defense, and the chosen formula type.

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