Cork Spin Physics Engine

Cork Spin Physics Engine MCP Connector for Claude

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Calculate 3D rotational dynamics for off-axis cork spins in freestyle sports.

4 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides high-fidelity physics calculations for freestyle athletes performing off-axis cork spins. It models complex 3D rotational dynamics to determine how body positioning and flight parameters affect rotation. Use calculate_rotation_velocity to find angular velocity, calculate_axis_dynamics to determine axis tilt, predict_landing_alignment to check landing stability, and simulate_body_configuration to see how tucks and arm extensions modify inertia.

physicsfreestylerotationdynamicssports

4 tools expose this connector's capabilities to your AI agent.

calculate_axis_dynamics

Calculates the tilt and orientation of the rotation axis

calculate_rotation_velocity

Determines how fast the athlete is spinning based on flight time and total rotation

predict_landing_alignment

Determines the athlete's orientation at the moment of touchdown

simulate_body_configuration

Adjusts rotation characteristics based on the athlete's body position

See how to talk to your AI agent using Cork Spin Physics Engine.

What is the rotation speed for a 720 degree spin with 2 seconds of air time using a tight_grab?

The rotation speed is 360.0 degrees per second.

Calculate the axis tilt for a 45 degree cork angle with 360 degrees of rotation and a mid_grab.

The resulting axis tilt is 48.5 degrees.

Will a 540 degree spin with a 30 degree cork angle and 1.5 seconds of air time result in a stable landing using a loose_grab?

No, the landing is not stable.

You can use the `calculate_rotation_velocity` tool by providing the total degrees rotated, the air time in seconds, and the grab type used.

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