WebGPU WGSL Syntax Linter

WebGPU WGSL Syntax Linter MCP Connector for Claude

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Verify the structural integrity and entry points of your Webbr GPU shaders.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

The WebGPU WGSL Syntax Linter MCP server provides a deterministic way to validate the structural health of your WebGPU Shader Language (WGSL) code. It prevents common compilation failures by checking for balanced braces and parentheses, and verifying the presence of required entry point decorators like @vertex or @fragment. It uses a high-performance single-pass character scanning approach to ensure rapid validation. Use verify_bracket_balance to check for unmatched delimiters, detect_entry_points to find shader entry points, and generate_lint_report for a comprehensive structural summary.

webgpuwgsllintershadersyntax-validationgpu-programming

3 tools expose this connector's capabilities to your AI agent.

verify_bracket_balance

Verifies if brackets are balanced in the provided WGSL code

detect_entry_points

Detects entry points in the provided WGGL code

generate_lint_report

Generates a lint report for the provided WGGL code

See how to talk to your AI agent using WebGPU WGSL Syntax Linter.

Check if this WGSL code is structurally sound: @vertex fn main() { }

The shader is syntactically valid with 1 entry point found.

Does this code have any unmatched brackets? @vertex fn main(p: vec4<f32>) {

The bracket balance check failed. There is 1 unmatched opening brace.

Generate a report for this shader: @fragment fn frag() -> @location(0) vec4<f32> { return vec4<f32>(1.0); }

The shader is valid and contains the necessary entry point decorators.

It checks if all curly braces `{}` and parentheses `()` in your WGSL code are correctly matched and balanced.

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