Tick Rate & Bandwidth Calculator

Tick Rate & Bandwidth Calculator MCP Connector for Claude

A+

Calculate multiplayer network load, stability, and optimal server configurations.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides precise mathematical models for multiplayer game networking. Use calculate_network_load to determine throughput requirements for different player counts and state sizes. Use analyze_simulation_stability to evaluate how packet loss affects gameplay. Finally, use optimize_server_resources to find the ideal tick rate for specific bandwidth constraints and estimate CPU load.

multiplayerbandwidthtick-ratesimulationnetwork-load

3 tools expose this connector's capabilities to your AI agent.

analyze_simulation_stability

Evaluates the temporal precision and the impact of network instability

calculate_network_load

Determines the total and per-player data throughput requirements

optimize_server_resources

Suggests optimal configurations for specific hardware or network constraints

See how to talk to your AI agent using Tick Rate & Bandwidth Calculator.

What is the bandwidth requirement for 10 players at 60Hz with a 100-byte state size and 0.5 compression?

The total updates per second is 600. The raw bandwidth is 48 kbps, and the compressed bandwidth is 24 kbps. Each player will consume 2.4 kbps.

Calculate the stability for a 20Hz server with 5% packet loss.

The latency tolerance is 50ms. With 5% packet loss, you may experience minor jitter, but the simulation should remain relatively stable.

Find the optimal tick rate for a 1000kbps limit with 20 players and 200-byte state size.

The optimal tick rate for a 1000kbps limit is 62Hz.

You can use the `calculate_network_load` tool. Provide the tick rate, player count (50), state size per player, and your compression ratio to get the exact kbps requirements.

Related Connectors