Status Effect Stacking Analyzer

Status Effect Stacking Analyzer MCP Connector for Claude

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A deterministic engine for calculating complex status effect interactions and stacking.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides a high-precision engine for combat simulation. It calculates how status effects like burn, stun, or freeze interact using specific stacking rules such as Refresh, Extend, or Add Intensity. Use analyze_active_effects to determine final intensities and total DPS, calculate_optimal_rotation to find the best sequence for maximizing duration, and check_immunity_status to track target resistances. It handles complex synergies, diminishing returns, and intensity caps for precise combat modeling.

combatstatus-effectsgame-designdeterministicsimulation-engine

3 tools expose this connector's capabilities to your AI agent.

analyze_active_effects

Performs the core calculation of current status states, including intensities, durations, and total damage/utility

calculate_optimal_rotation

Determines the most efficient sequence to apply a set of intended effects to maximize duration

check_immunity_status

Determines if a target is currently immune to specific effect types based on recent interactions

See how to talk to your AI agent using Status Effect Stacking Analyzer.

Analyze these active effects: burn (intensity 5, duration 10s, rule: extend) and burn (intensity 5, duration 5s, rule: extend).

The final intensity for burn is 10 and the total duration is 15 seconds.

What is the best rotation for applying stun, freeze, and slow if they all use the refresh rule?

The optimal rotation is to apply the effect with the longest duration last to maximize the total duration.

Is the target immune to stun after being stunned 2 seconds ago?

The target is currently immune to stun for 3 more seconds.

You can use the `analyze_active_effects` tool. It will return the `totalDpsFromEffects` which is the sum of all damage-per-second derived from active effects.

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