Screen Stretch Resolver

Screen Stretch Resolver MCP Connector for Claude

A+

Calculate pixel stretching, FOV shifts, and coordinate mapping for stretched resolutions.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

The Screen Stretch Resolver is a precision utility designed for tactical shooter players who use stretched resolutions (like 4:3) on widescreen monitors (like 16:9). This MCP server provides tools to calculate the exact pixel expansion factors using calculate_stretch_multipliers, determine how your field of view changes with analyze_fov_shift, and translate crosshair or enemy positions from your stretched view back to native pixels with map_coordinate_conversion. It helps players understand the visual distortion and maintain accuracy when switching aspect ratios.

resolutionfovstretchedtactical-shooterpixel-mapping

3 tools expose this connector's capabilities to your AI agent.

map_coordinate_conversion

Translates a specific point on the screen from stretched space to native space

analyze_fov_shift

Calculates how much the perceived field of view is altered by the aspect ratio change

calculate_stretch_multipliers

Determines the magnitude of pixel expansion between resolutions

See how to talk to your AI agent using Screen Stretch Resolver.

I am playing on 1280x960 (4:3) on a 1920x1080 monitor. What is my horizontal stretch multiplier?

The horizontal scale factor is 1.5, meaning your horizontal pixels are expanded by 50%.

If my original FOV is 90 on a 16:9 monitor, what is the effective horizontal FOV when using 4:3 stretched?

Your effective horizontal field of view is approximately 75.9 degrees.

Convert the point (640, 480) from a 1280x960 stretched resolution to my 1920x1080 native monitor.

The mapped coordinates on your native 1920x1080 screen are (960, 540).

The `calculate_stretch_multipliers` tool compares your monitor's native resolution to your game's active resolution to find the horizontal and vertical expansion factors.

Related Connectors