Penalty Shootout Simulator

Penalty Shootout Simulator MCP Connector for Claude

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A deterministic engine to resolve football penalty shootouts and determine winners.

4 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides a precise engine for simulating football penalty shootouts. It processes sequences of kicks to determine winners using standard round logic and sudden-death rules. Use resolve_shootout to find the final winner and match statistics, validate_sequence_integrity to ensure a sequence is logically sound, get_current_standings for real-time score snapshots, and check_sudden_death_eligibility to detect when a shootout enters sudden death.

footballsoccerpenaltydeterministicsports-stats

4 tools expose this connector's capabilities to your AI agent.

validate_sequence_integrity

Checks if a proposed sequence of kicks is logically sound and follows the rules of football shootouts

check_sudden_death_eligibility

Determines if the current state of the shootout requires a transition into sudden-death rules

get_current_standings

Analyzes a partial or complete sequence to provide a snapshot of the current score and the possibility of a win

resolve_shootout

Processes a provided sequence of kicks to determine the final outcome and match statistics

See how to talk to your AI agent using Penalty Shootout Simulator.

Resolve this shootout: Team A scored, Team B missed, Team A scored, Team B scored, Team A missed, Team B missed. Teams are A and B.

Team A wins with a score of 1-1 after 3 kicks each, but since the sequence provided is incomplete for a standard 5-kick round, the engine would require more data or a specific rule application.

Check the standings for Team A (1 scored) and Team B (0 scored) after 2 kicks each.

Team A has 1 score and 3 kicks remaining, while Team B has 0 scores and 3 kicks remaining.

Is this shootout sequence valid: Team A scored, Team B scored, Team A scored, Team B missed?

The sequence is valid and currently shows Team A leading 2-1.

If scores are tied after the standard round, the engine uses `check_sudden_death_eligibility` to transition to sudden death, where teams take one kick each until a winner is decided.

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