Loot Table Balancer

Loot Table Balancer MCP Connector for Claude

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Precision utility for calculating, normalizing, and auditing loot table probabilities and economic expected values.

4 tools Official Updated Jun 28, 2026 Official Vinkius Partner

The Loot Table Balancer MCP server provides a suite of specialized tools for game developers to manage item drop mechanics. Use normalize_weights to convert arbitrary weights into standardized percentages, estimate_cadence to predict item frequency over large gameplay sessions, compute_expected_value to determine the average economic gain per roll, and audit_rarity_distribution to validate your loot tables against industry-standard MMO rarity benchmarks.

loot-tableprobabilitygame-designeconomysimulationaudit

4 tools expose this connector's capabilities to your AI agent.

audit_rarity_distribution

Audit rarity distribution against benchmarks

estimate_cadence

Estimate drop frequency

compute_expected_value

Compute the expected value of a loot table

normalize_weights

Normalize item weights to drop rates

See how to talk to your AI agent using Loot Table Balancer.

Normalize these weights: [{'name': 'Iron Sword', 'weight': 50, 'rarity': 'COMMON'}, {'name': 'Dragon Slayer', 'weight': 1, 'rarity': 'LEGENDARY'}]

[{"name": "Iron Sword", "weight": 50, "rarity": "COMMON", "dropRate": 0.9803921568627451}, {"name": "Dragon Slayer", "weight": 1, "rarity": "LEGENDARY", "dropRate": 0.0196078431372549}]

How many times will a 0.01 drop rate item appear in 10,000 runs?

In 10,000 runs, you can expect that item to appear approximately 100 times.

What is the expected value if a Common item (50% rate) is worth 10 gold and an Epic item (5% rate) is worth 100 gold?

The expected value for this loot table roll is 10 gold.

Use the `normalize_weights` tool by providing a JSON array of items, where each object includes the name, weight, and rarity.

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