Flexibility Surf Performance

Flexibility Surf Performance MCP Connector for Claude

A+

Assess how joint mobility impacts surfing maneuvers and performance.

4 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides a physiological assessment engine for surfers. By analyzing hip mobility, thoracic rotation, and ankle flexibility, it calculates a holistic flexibility score and identifies specific movement limitations. Use analyze_flexibility to get a baseline assessment, evaluate_maneuver_readiness to check capability for specific moves like bottom turns or aerials, and get_performance_impact_summary to understand how mobility constraints affect overall surfing performance.

surfingmobilityflexibilityphysiologyathletic-performance

4 tools expose this connector's capabilities to your AI agent.

analyze_flexibility

Calculates the overall flexibility score and identifies specific movement limitations

compare_mobility_tiers

Compares a user's metrics against standardized performance tiers

evaluate_maneuver_readiness

Determines how well a surfer can perform specific surfing maneuvers

get_performance_impact_summary

Provides a high-level overview of how mobility constraints translate to surfing performance gaps

See how to talk to your AI agent using Flexibility Surf Performance.

Analyze my flexibility with hip mobility 45, thoracic rotation 30, and ankle flexibility 40.

Your flexibility score is 38. Your primary constraint is thoracic rotation, which may limit your ability to perform high-velocity carves.

How ready am I for an aerial if my hip mobility is 50, thoracic rotation 45, and ankle flexibility 45?

Your readiness score for an aerial is 85. You have sufficient mobility to manage board orientation during flight.

What is my performance impact summary for a flexibility score of 60 and limitations: ['limited hip mobility']?

Your performance level is Intermediate. The impact severity is Moderate. Focus on hip mobility exercises to improve bottom turn depth.

Use `analyze_flexibility` to identify your primary constraints, then use `evaluate_maneuver_readiness` to see how those constraints specifically limit maneuvers like carves or aerials.

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