Collision Detection Primitives MCP Connector for Claude
A+Calculate 3D intersections, penetrations, and impact timings for spheres, AABBs, rays, and planes.
This MCP server provides a specialized computational engine for high-precision geometric intersection testing. Use spherical_collision to determine if two spheres overlap and find contact details like penetration depth. The box_collision tool checks intersections between spheres and axis-aligned bounding boxes (AABB). For ray casting, ray_intersection calculates the time of impact and hit points using the slab method for AABBs. Additionally, boundary_inclusion verifies if a sphere is contained within specific bounds.
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