Bridge Scoring Engine

Bridge Scoring Engine MCP Connector for Claude

A+

Deterministic duplicate bridge scoring for contract results, trick points, bonuses, and penalties.

4 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides a deterministic scoring engine for duplicate bridge. It calculates precise contract results, trick scores based on suit tiers, fixed bonuses for games and slams, and penalties for undertricks. Use calculate_contract_result to check if a contract was made, calculate_trick_points for suit-based scoring, calculate_bonuses for game/slam rewards, and calculate_penalties for defender scores when a contract fails.

bridgescoringduplicate-bridgecard-gamesdeterministic

4 tools expose this connector's capabilities to your AI agent.

calculate_bonuses

Calculates fixed bonuses for making a Game or a Slam

calculate_contract_result

Determines if the contract was successful or failed and by how many tricks

calculate_penalties

Calculates the penalty score awarded to the defenders when a contract is not made

calculate_trick_points

Calculates the score derived solely from the tricks won

See how to talk to your AI agent using Bridge Scoring Engine.

Was the 4♠ contract made if 10 tricks were taken?

Yes, the contract was made with 1 extra trick.

Calculate the trick points for a 3NT contract where 9 tricks were taken.

The trick score is 120 points.

What is the penalty for a 3♥ contract being down 1 trick when not vulnerable?

The penalty is 50 points.

The engine applies multipliers to trick scores and bonuses for doubled contracts, and higher multipliers for redoubled contracts, as well as increasing penalties for undertricks.

Related Connectors