Board Game Initiative Resolver

Board Game Initiative Resolver MCP Connector for Claude

A+

Deterministic turn order generator for board games.

3 tools Official Updated Oct 1, 2026 Official Vinkius Partner

This MCP server provides a deterministic engine for calculating turn orders in board games. It handles the initial determination of order in Round 1 using initiative scores and a hierarchy of tie-breaking rules, such as age or dealer position. It also manages subsequent rounds using fixed or shifted round-robin sequences. Use resolve_round_one to establish the first turn order, generate_round_sequence to plan future rounds, and validate_player_data to ensure player profiles meet the requirements for your chosen tie-breaking logic.

board-gamesturn-orderinitiativedeterministicgame-logic

3 tools expose this connector's capabilities to your AI agent.

resolve_round_one

Calculates the initial turn order based on player scores and tie-breaking logic

generate_round_sequence

Determines the turn order for all future rounds based on the Round 1 results

validate_player_data

Ensures that the player profiles provided contain all necessary attributes for the requested tie-breaking logic

See how to talk to your AI agent using Board Game Initiative Resolver.

Calculate the turn order for players Alice (score 10, age 25), Bob (score 10, age 30), and Charlie (score 12) using 'youngest_player' as the tie-breaker.

The turn order is Charlie, Alice, Bob.

Generate the sequence for the next 2 rounds using 'fixed' mode for the order: Alice, Bob, Charlie.

Round 1: Alice, Bob, Charlie. Round 2: Alice, Bob, Charlie.

Generate the sequence for the next 2 rounds using 'shifted' mode for the order: Alice, Bob, Charlie.

Round 1: Alice, Bob, Charlie. Round 2: Charlie, Alice, Bob.

Ties are resolved using a prioritized list of tie-breaking rules provided in the `resolve_round_one` tool. The engine applies these rules sequentially until the tie is broken.

Related Connectors